— TS // SCI // NOFORN // EYES ONLY —

STRAIT COMMAND

Hormuz Ops · Sector 26°34'N

Sixty seconds. Two sides. The world's most dangerous shipping lane. Pick the IRGC Navy or the US 5th Fleet. Engage real ships, real weapons, real geography. Free. No download. Plays on phone or laptop.

No signup · No install · ~150kb · 60fps mobile · NEW: the 2026 crisis, wave by wave
Run Length
60s
fast restart
Modes
4
arcade · daily · story · crisis
Campaign
12
missions
Ranking
OP
operator league

Today's Strait Is Open

Daily Op Resets In
--:--:--
UTC DAILY
Daily Run

One seeded scenario per UTC day. Same waters, same traffic, same pressure for everyone.

Run Daily
Crisis Arcade

Wave survival through the 2026 crisis layer: burning tankers, oil slicks, and a fast boat that has to stay alive.

Enter Crisis
Operator League

Post a score, claim a callsign, and fight for the paid Operator board without locking free players out.

Take Rank
Mosquito Fleet

Start the story campaign, then come back for the branches, endings, and mission history pages.

Start Story

Pick a Side

Two callsigns. Two doctrines. The same sixty seconds.

IRGC Navy

Sea Denial · Asymmetric

Boghammar swarms. Nasr coastal launchers. Shahed kamikaze drones. You don't out-tonnage the carrier — you make the strait too expensive to enter.

US 5th Fleet

Sea Control · Convoy Escort

Burke-class destroyer. Aegis SAMs against incoming threats. Tomahawks for shore targets. Keep the tankers moving — every one that gets through is points.

Step Aboard

— 60 Seconds · Free · No Install —

▶ ENGAGE — DEPLOY NOW

Three Modes

One engine, three rule packs. The arcade is the daily driver. The daily is the ritual. The story is the reason you tell your friends about it.

— ARCADE —

SCORE CHASE

60-second round. Pick a side. Combo multiplier. Local high score. Endless. Two minutes from "what is this" to a 12k high score.

— DAILY —

ONE PER DAY

One scenario per UTC day, identical worldwide. Real Hormuz events: the Stena Impero, Praying Mantis, the Pacific Zircon. Wordle for naval operators.

— STORY —

MOSQUITO FLEET

12 missions, 4 endings. You play Captain Reza Tahami, IRGCN. Yusef rides shotgun. Three branches. ~90 minutes per path. The reason this game exists.

Meet Yusef

Petty Officer Yusef Karami. 47. IRGCN since 1985. The XO who tells stories instead of arguments. The conscience the campaign is built around.

"My father said the same thing once. About a Liberian tanker. 1986."

"Did you let it pass that time too?"

"Of course. What else."
— Yusef Karami · Mission 2 · The Stena Shadow
Reza Tahami
Captain · The Player

26. Top of his Sepah class. Idealistic at start. Increasingly torn. Engaged to a marine biologist named Faezeh.

Yusef Karami
Petty Officer · XO

Cynical, weathered, loyal. Father killed in 1988 Praying Mantis. The heart of the game.

Hossein Tahami
Lieutenant · The Cousin

Hot-headed. Half a step too eager. Posts to IRGC TikTok. The foil. May or may not survive.

How to Play

Tap or click to fire. Hold for autofire on infinite-ammo primaries. Keys 1-5 to swap weapons. Story mode steers the boat with your cursor.

CLICK / TAP
Fire weapon at target
HOLD
Autofire (Nasr / SM-2 only)
1 - 5
Swap weapon
M
Toggle mute
ESC
Close modal · pause briefing
CURSOR
Steer the Boghammar (Story)

FAQ

Is this free?

Yes — every mode, every mission, no signup. Ads pay for it. There is one optional purchase: STRAIT OPERATOR, $4.99 once, never a subscription. It puts your callsign on the leaderboard instead of Anonymous-####, adds a gold chevron, removes ads, and unlocks ship audio. It buys identity and quiet — never a gameplay advantage. Free players still rank on the same boards.

Why Iran vs US?

The Strait of Hormuz is one of the world's most important oil chokepoints. Before the 2026 crisis scenario used in Crisis Arcade, roughly 21.6 million barrels per day of petroleum liquids moved through it in late 2025; the game now cites its data layer on the sources page. The two navies facing each other across the strait are the IRGCN and the US 5th Fleet, and the missions are built around real history, real vessels, and real geography.

How long is the campaign?

About 90 minutes per ending. Four endings, three branches. ~5 hours for full completion. Browse all twelve missions →

Does it work on mobile?

60% of our audience is mobile. The game is built mobile-first — touch as good as mouse, tap-and-hold autofire, native share sheet for the score card. You can install it as a PWA for offline arcade.

Who made this?

One developer. Built on vanilla JS + canvas with esbuild. Audio by Howler. Leaderboard by Supabase. H5 game ads run only inside gameplay transitions, and the public pages stay focused on the game, campaign, sources, and player information.

Is the politics balanced?

The campaign portrays both sides with weight. Both endings of Mission 12 are valid. The game does not tell you which side was right. That's the player's decision.

Dispatch Log

31 August 2026
Ship Audio Pack & Instant Delivery
Store
  • One offer, not three. STRAIT OPERATOR is now the only thing for sale — $4.99 once, no subscription. Ship audio is included in it rather than sold separately.
  • Rewritten around what you actually get: your callsign on every board instead of Anonymous-####, the gold chevron, no ads, and ship audio.
  • Purchases confirm on screen the moment they land, naming what you unlocked and where to find it.
  • Entitlements are verified against Stripe rather than trusted from a URL, and restore-by-email carries them to a new browser or device.
  • Ad-free now applies on Crisis Arcade too, not just the main game.
  • Fewer interruptions: the upgrade prompt no longer appears after every single round, and the ad panel no longer advertises at you.
Gameplay
  • Pre-round operational briefing before Arcade and Daily runs.
  • Crisis Arcade fast-boat handling reworked — smoother steering, obstacle-aware target adjustment, and better hull-to-hull collisions.
  • Burning tankers, drifting smoke, and oil slicks added to the strait.
  • Live strait intelligence folded into briefings and the ticker.
Leaderboard
  • Operator League filter — switch between all scores and Operators only. Free players still rank anonymously.
  • Rewarded bonuses carry into your next run: Shahed swarm for Iran, Tomahawk for the US, extra hull in Crisis.
Home page
  • Rebuilt the hero around two clear routes in — ENGAGE — PLAY FREE and CRISIS ARCADE · 2026 — and fixed the two buttons so they sit on the same baseline at every width.
  • Quick stat tiles: 60-second runs, four modes, twelve campaign missions, Operator League ranking.
  • New Today's Strait Is Open section with a live UTC countdown to the daily reset, plus cards for Daily Run, Crisis Arcade, Operator League and the Mosquito Fleet campaign.
  • Ad scripts removed from the landing page entirely — they now run only on the two actual game pages.
  • Search and social copy rewritten to name Daily Ops, Crisis Arcade, Operator League and the story campaign; favicon added.
  • FAQ rewritten around how the game makes money, what free players keep, and where the real-world figures come from.
Site
  • New privacy, terms, contact, and sources pages, linked from every footer.
  • Real-world figures now cite the sources page.
  • Clean URLs across the site, and ads confined to the two actual game pages.