SCORE CHASE
60-second round. Pick a side. Combo multiplier. Local high score. Endless. Two minutes from "what is this" to a 12k high score.
Sixty seconds. Two sides. The world's most dangerous shipping lane. Pick the IRGC Navy or the US 5th Fleet. Engage real ships, real weapons, real geography. Free. No download. Plays on phone or laptop.
▶ ENGAGE — PLAY FREEOne engine, three rule packs. The arcade is the daily driver. The daily is the ritual. The story is the reason you tell your friends about it.
60-second round. Pick a side. Combo multiplier. Local high score. Endless. Two minutes from "what is this" to a 12k high score.
One scenario per UTC day, identical worldwide. Real Hormuz events: the Stena Impero, Praying Mantis, the Pacific Zircon. Wordle for naval operators.
12 missions, 4 endings. You play Captain Reza Tahami, IRGCN. Yusef rides shotgun. Three branches. ~90 minutes per path. The reason this game exists.
Petty Officer Yusef Karami. 47. IRGCN since 1985. The XO who tells stories instead of arguments. The conscience the campaign is built around.
"My father said the same thing once. About a Liberian tanker. 1986."
"Did you let it pass that time too?"
"Of course. What else."
26. Top of his Sepah class. Idealistic at start. Increasingly torn. Engaged to a marine biologist named Faezeh.
Cynical, weathered, loyal. Father killed in 1988 Praying Mantis. The heart of the game.
Hot-headed. Half a step too eager. Posts to IRGC TikTok. The foil. May or may not survive.
Tap or click to fire. Hold for autofire on infinite-ammo primaries. Keys 1-5 to swap weapons. Story mode steers the boat with your cursor.
Yes. Free to play, free to share, no signup. Ads support development. Optional one-time $2.99 STRAIT OPERATOR upgrade removes ads, unlocks a custom callsign on the leaderboard, and adds a gold chevron. Free players still rank — they just appear as Anonymous-####.
The Strait of Hormuz is the most consequential 21-mile-wide piece of water on Earth — 20% of global oil moves through it daily. The two navies that face each other across it are the IRGCN and the US 5th Fleet. The story is built around real history, real weapons, and real geography. We are not making this up.
About 90 minutes per ending. Four endings, three branches. ~5 hours for full completion.
60% of our audience is mobile. The game is built mobile-first — touch as good as mouse, tap-and-hold autofire, native share sheet for the score card. You can install it as a PWA for offline arcade.
One developer. Two weeks of focused solo work. Built on vanilla JS + canvas with esbuild. Audio by Howler. Leaderboard by Supabase. Ads by Google AdSense H5. Sponsor checkout by Stripe. No frameworks, no React, no bullshit.
The campaign portrays both sides with weight. Both endings of Mission 12 are valid. The game does not tell you which side was right. That's the player's decision.