Strait Command is a fictional game, but the map, source notes, campaign background, and 2026 crisis layer are grounded in public references.
Primary current-data references: EIA Short-Term Energy Outlook, Global Energy Security Data, August 2026 and the IEA Strait of Hormuz factsheet.
The in-game Strait of Hormuz chart uses an authored game-space version of the strait, shaped around the Iranian coast, Qeshm, Hormuz Island, Larak, and the Musandam peninsula. The geometry is simplified for play, collision, and camera readability.
The Mosquito Fleet story is fictional, but missions draw from public history around Abu Musa, the Tanker War, Operation Praying Mantis, Iran Air Flight 655, the Stena Impero seizure, the Global Hawk shootdown, US Fifth Fleet carrier transits, and attacks on commercial tankers such as Pacific Zircon.
Mission pages include the relevant historical background beside each fictional briefing so players can see what is invented and what is anchored in public events.
Distances, engagement ranges, aircraft timelines, missile behavior, damage, reloads, and command decisions are compressed into arcade rules. A 60-second round cannot model real naval warfare. The goal is readable pressure, tradeoffs, and a believable sense of place.
Corrections and better public references are welcome through the contact page. Source updates should include the affected page, the disputed claim, and a public replacement reference.